Showing posts with label Wintergrasp. Show all posts
Showing posts with label Wintergrasp. Show all posts

Friday, May 22, 2009

How to Grasp Wintergrasp [Alliance]

I had been a tankadin my entire WoW life (started at BC era) even when I leveled from 70-80 :O. After the dual-spec option came out I finally tried the retribution tree and now... I love to clobber mobs and players on the head (inside WoW of course :P). I was surprised how fast I could kill mobs, with a swing or two they go down. Questing has been so much easier resulting in me doing about 15 dailies per day. When I run out of dailies I go to battlegrounds and bash players there. I then started joining Wintergrasp (WG) events and now I got hooked to it that I join WG every chance I get. I even installed an addon to announce if WG is starting.

Having been in a number of battles, I managed to create a list of things to DO and NOT DO in order to win a game.

Wintergrasp defense:
1. Do NOT, I repeat, do NOT attack the West Workshop at the beginning of the battle. You're wondering why not? Firstly, the Horde spawns from the west and they usually come in "hordes" at the beginning of a battle. We don't want to get outnumbered now would we? Secondly, the horde will get a lot of kills at the start of the battle thus resulting in a vehicle rush. They will easily max out their rank and a LOT of siege engines will be coming our way which would surely result to a very epic FAIL.
2. Man the cannons on the west. These cannons are pretty deadly especially if aimed well.
3. Stay within the fortress or outside the fortress within cannon range. The fortress has a pretty solid defense, use this to your advantage. This would shed off a good 5 minutes or more from the counter while the horde desperately look for kills to raise their ranks and be able to purchase siege engines.
4. Assign a group (5 players will do) to destroy the horde towers and capture horde workshops. Do not waste manpower by sending a large group to destroy towers, let the rest help in defending the fortress. The most effective path to take would be from taking East workshop then attacking South-East tower, South tower then South-West tower. Destroying and capturing Horde workshops in between the towers helps as well. There is also a trick where you cut off the Hordes Vehicle supply by taking West Workshop when most hordes have already gotten in the fortress.


Wintergrasp offense:
1. Let some melee classes capture the east workshop while all ranged classes attack the fortress and start taking out the cannons. Take the cannons out as early as possible. They have low HP so this would not be much of a hassle. If you have a few ranged classes (which I doubt), get catapults early on to help destroy the cannons.
2. After maxing your rank, run back to the workshop and start creating siege engines. Don't be greedy by creating just one for yourself but create lots of siege engines so that many can benefit from it. If you do this, start announcing to the raid (or in /1) that you are creating siege engines and specify which workshop you are making them.
3. As much as possible, do not attack with siege engines when you are alone. Look for gunners or better yet, wait for the other players to get on the other siege engines then attack together. Attacking with a single vehicle is pretty much a suicide. They can easily spot you and focus fire could bring the vehicle down pretty quick.
4. When attacking with vehicles, attack the fortress from the north east side (see map here). This side has lesser cannons (if cannons were not destroyed earlier on) and as an added bonus, inside you can find a horde workshop. Destroy the workshop to help minimize the number of vehicles the horde will be creating.
5. If the fight drags on, assign people to defend the towers (or at least slow down their destruction).

Tuesday, March 17, 2009

Bubble-Hearth Denied!

It was a bright and sunny afternoon. We just finished defending Wintergrasp from the evil horde and there I was, browsing the goods sold by Knight Dameron, minding my own business when out of nowhere a Blood Elf Paladin started firing judgements on me. Angered by this sneak attack, I quickly put my Seal up and started firing judgements myself. With one quick cast he stunned me as he tried to get around me. Panic struck me since getting hit at the back is not something you would want to experience...ever. Using all my might I freed myself from his stun and quickly turned to face him raising my shield altogether. He struck, I blocked, and he got hit by the reactive spell that I had already placed on my shield. My arm ached from the strength of his blow while he staggered back arms and head bloodied. I took advantage of this lapse by lurching forward and hammering him with a stun. I then consecrated the ground below him, fired a powerful judgement and finished with a powerful slam using my shield. His life waned, slowly eaten away by my judgements. He then cast a bubble to protect himself from more attacks then started to use his hearthstone to teleport away to safety. Unfortunately for him I am a Paladin myself and I know the weakness of such a technique... In the end, he lay there bloodied and lifeless.

EDIT: Since patch 3.1, players are now immune to this spell's damage making this trick no longer work. I have mixed emotions about this change though, happy that it is now safe to use bubble-hearth when I encounter hordes of horde (not that I use this everytime) and sad that I can no longer deny Paladin Hordes their bubble-hearth...